I am new to the mesh and rigging scene.
My first project was to take one of the female avatars from MD6 and make her an avatar in Second Life. Ive successfully transferred her over, textured and everything. The only problem i am having is with the small body protrusions. when in T pose her armpits stick out like spikes (i countered this by using sculpt mode to smooth them down) and when she walks she has crinkled shoulders. She's rigged walks and moves like any other avatar ive controlled.
i have adjusted her all kinds of ways even aligning her to the avastar model... theyre almost perfectly aligned. i dont know why her shoulders are crinkled.
once i fine tune this avie, i will be more than happy to share.
but first i need some feedback/advice.
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